Tag Archives: virtual reality

Moving about in VR: Redirected Walking

There are different ways of moving about in a virtual world. The most intuitive and most natural way is simply through the movement of your own body. Thus, you can explore the virtual environment just as you would in the real world. The obvious disadvantage, though, is that the virtual World is constrained by the space that is physically available to you at the time. In this article, I will list some techniques of representing movement in VR and explain why Redirected Walking is a particularly interesting example among them.

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GDC 2018 AR/VR News & New Developments

The tech industry in general and the Augmented & Virtual Reality branches in particular are very fast-moving industries, with lots of new developments and knowledge being created every day. As a company, it is important to stay on top of our game, keep up with new announcements and releases and quickly evaluate and adapt to new and emerging technologies.

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The Future of Storytelling

The way we communicate has not only changed over the last few years, it has reached altogether new levels. Thanks to digitalization, we can easily send messages, upload photos and invite friends across the entire globe. Millions of contents can reach us anywhere and at any time. The good old text message has long been replaced by WhatsApp and other messengers – writing letters already seems a bit antiquated. With such a multitude of possibilities, we often have a hard time selecting a channel of communication. Marketing and communication experts do their best to navigate this in order to provide us with seemingly individual contents. With the pace at which we are communicating nowadays, I always look for chances to tell stories and wonder how we will consume them in the future.

future storytelling

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AR and VR as Building Materials

Humans have been building things for as long as anyone can remember. Many different materials were used over the centuries and millennia.  For a comparatively short time, we’ve also been using Augmented Reality and Virtual Reality as different kinds of “building materials”. But what are the advantages of using them and what can they be used for?

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Like Family – CodeFlügel at CeBIT 2017 in Hanover

Last week, the CeBIT trade show was held in Hanover again. And I’m sure you’ve been dying to know what it looks like from the point of view of an exhibitor. Luckily for you, we had a booth this year, in exhibition hall 11, the hall for start-ups. Even though we aren’t actually a start-up anymore (more on that later) we were pretty comfortable and happy to be there. And, most importantly, we took many new impressions, inputs and stories home with us.

cfatcebit

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Virtuelle Medizin – VR und AR im klinischen Bereich

Sorry, this entry is only available in German. For the sake of viewer convenience, the content is shown below in the alternative language. You may click the link to switch the active language.

Spätestens seit dem Verkaufsstart verschiedener VR-Brillen sollte AR (Augmented Reality) und VR (Virtual Reality) den meisten technikaffinen Menschen ein Begriff sein. Diese Technologien sind allerdings nicht auf bestimme Bereiche (Unterhaltungselektronik, Werbung, etc.) eingeschränkt, sie können auch in der Medizin eine wichtige Rolle spielen.

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