In this new blog series, we present our ideas for improved usability in Augmented Reality applications. Over the coming months, we will thus create a small reference library for various AR usability features.
A long time ago, when augmented reality (AR) was not yet known worldwide (so long before Pokémon GO), in the summer of 2013 we already had a love-hate relationship with a thing known as a tracking target. But since we prefer love over hate any day, we got together with the Graz University of Technology later that very year to develop a tool for the local improvement of these tracking targets . What’s a target, why did it need improving and why is that relevant for today, you may ask. Well, read on to find out.