…with the example of a GStreamer sample app. Haven’t you always wanted to develop Android JNI code in a higher programming language? In this tutorial, we are going to substitute C code from an existing Android-GStreamer code sample with Vala code (at least as a proof of concept).
Unity is really great for developing Augmented Reality (AR) applications and games. It’s easy to use and powerful, but once your project gets bigger, or you’re working with a large team, it’s likely you’ll stumble upon some shortcomings or problems regarding collaboration on the project. This blogpost should guide you through the most common stumbling blocks and enable you and your team to smoothly sail through the development process of a typical Unity project.
There’s no such thing as bug-free software. Sorry to disappoint you right out of the gate, but let’s be honest, it would be a shame for all the good folks working hard to make tools helping developers to find and fix those nasty bugs, wouldn’t it? With the help of these tools, the statement, “The app’s not working!” turns into a meaningful error report that lets the developer specifically target the problem. I’ve taken a look at the 3 most well-known tools and will share my findings with you now.
There are countless templates for iOS and Android app designs. And it is definitely helpful to take a look at them and read some user tests before starting on your own app. But a good design is not the only thing that will guarantee your app’s success. Here are some tips and tricks which will save you valuable time, money and sanity in the long run.
If you own an Android-based smartwatch, you’ll know that, up until very recently, there was only one way of getting an app onto your watch: installing an app on your smartphone and waiting for your wrist to vibrate! But that will soon be over.