Immer und immer wieder tauchen bestimmte Fragen zur Entwicklung von Augmented Reality Apps auf. Themen wie Zeit, Kosten und Projektablauf belegen dabei in der Fragehäufigkeit natürlich die vordersten Plätze! Auch du möchtest die Antworten auf diese Fragen wissen? Na dann, los geht’s, lies den folgenden Blogbeitrag!
As Mathias has already told us in his article, there are countless ways of visualizing 3D models in web applications, without having to install any of those pesky browser plugins. In this blog, I will tell you about what are probably the two most popular technologies for 3D rendering on the web: X3DOM and ThreeJS.
Generally, 3D product visualization and configuration is not a brand-new topic. Various kitchen and living room planning tools spring to mind. But by utilizing the latest web technologies, 3D configurators can now be integrated directly into websites and online shops. Thus, they can be used by anyone at home, without the need to install additional software.
It’s been a while since our last blog about the Vuforia4Unreal plugin. One year, two months and two days to be exact… And it took exactly one year for us to get it out of its drawer, dust it off, get it up to scratch and expand it a little bit in order to be able to publish it as an open source project. Today, we would like to tell you what’s new with our Vuforia4Unreal plugin and present a few of our many ideas for its future. I hope you’re as hyped as we are right now.
Let’s start with an uncomfortable truth: No matter how well-programmed your app or game is, there’s a possibility it’s going to crash at one point. Now, if that happens, an angry user’s mail saying: “Your app crashed, fix it!” isn’t particularly helpful. Even worse, if you don’t get any crash notifications at all, so you’re just left wondering why your app store ratings are declining.
Unity is really great for developing Augmented Reality (AR) applications and games. It’s easy to use and powerful, but once your project gets bigger, or you’re working with a large team, it’s likely you’ll stumble upon some shortcomings or problems regarding collaboration on the project. This blogpost should guide you through the most common stumbling blocks and enable you and your team to smoothly sail through the development process of a typical Unity project.
Interactive 3D content is the big thing in technology right now and it’s arriving on mobile devices. But since smartphones and tablets usually can’t keep up with the performance of an average desktop computer or gaming console, 3d models intended for mobile devices have to be carefully optimized to look good and perform well. In this blogpost, you’ll learn why, when and how these optimizations work.