Despite having had an aversion to Apple products for years, Stefan eventually joined the team as an iOS developer. After having had to endure a lot of mockery by his friends and family ("what about I'll never be an Apple user!?"), he's now quite happy with his decision and wants to learn everything there is to know about Swift and such. If he has nothing going on at work or university, Stefan enjoys strength training and listening to music.
Endlich ist es soweit, der Innovationsprozess von CodeFlügel ist fertig und wie Claus schon in seinem letzten Blog angekündigt hat, werde ich euch ein paar Einblicke geben. Vielleicht kann der eine oder andere ja etwas für sich oder seine Firma mitnehmen.
Over the last few years, VR in the gaming section has almost become mainstream, although it’s still a challenge to make it as comfortable as it is desired. While usually, the main focus for developing a game is on the graphics or the story, for VR games it is getting rid of the motion sickness. This article covers everything around motion sickness, its origins and how to reduce it in VR games.
React, ReactJS, React Native, ReactiveX: to a novice, all those would sound like the same thing. However, software developers who know a little bit about the topic also know that React/JS and React Native have got nothing to do with ReactiveX. If you would like to know why that’s the case and/or you want to annoy impress others with your knowledge about the exact difference, you’ve come to the right place.
Let’s say you want a mobile app that’s exactly tailored to your needs and you ask us to do the programming. In what ways can we as developers realize that project? What are the important points to consider and where do the different ways of doing things differ in the end? If you’ve ever asked yourself these or similar questions, or if you are currently looking for someone to program your mobile app, you might find this article helpful.